Difference between revisions of "Talk:GetRider"

Jump to navigation Jump to search
517 bytes added ,  12:05, 5 August 2009
Answered ABO and fixed indentation
imported>ABO
imported>QQuix
(Answered ABO and fixed indentation)
 
Line 13: Line 13:
:[[User:QQuix|QQuix]] 10:34, 3 August 2009 (EDT)
:[[User:QQuix|QQuix]] 10:34, 3 August 2009 (EDT)


: Yeah, sorry it does work and my code that didn't work was probably using it wrong. The following code didn't seem to ever detect when being ridden:
:: Yeah, sorry it does work and my code that didn't work was probably using it wrong. The following code didn't seem to ever detect when being ridden:
<dl><dd>
<dl><dd><dl><dd>
  if (getRider == 0)
  if (getRider == 0)
   ; do something when we are not being ridden
   ; do something when we are not being ridden
Line 20: Line 20:
   ; do something when we are being ridden
   ; do something when we are being ridden
  endif
  endif
<dl>
</dl></dl>
However assigning 'tempRef = getRider' seems to work correctly.
::However assigning 'tempRef = getRider' seems to work correctly. [[User:ABO|ABO]] 09:19, 5 August 2009 (EDT)
[[User:ABO|ABO]] 09:19, 5 August 2009 (EDT)
 
 
:::For the record (since you seem to have a working solution): I placed your code in the gamemode block of the horse script and it does work for me.
 
:::Note that in the OnActivate block it would work kind of in reverse: when the player/NPC activates the horse, it returns 0 (as the horse is not being ridden yet). When activated again to dismount, it returns the ref to the actor that is dismounting.  GetActionRef does return the mounting actor.  [[User:QQuix|QQuix]] 13:05, 5 August 2009 (EDT)
Anonymous user

Navigation menu