Difference between revisions of "Talk:Global Scripts"
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Quick-start load issue
imported>Reflection |
imported>GuidoBot (Quick-start load issue) |
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:Not really anything to do with how complicated the script is; OB just does a sloppy job of cleaning up data when reloading a savegame. I've noticed it mainly with variables in quest scripts, like you mentioned. There are also issues when loading a savegame from within the same cell, like objects that were altered during the current game not being restored to the state in which they were saved. O.o Looks like the devs may have chosen faster load times over stability. [[User:Scruggs|Scruggs]] 20:10, 19 October 2006 (EDT) | :Not really anything to do with how complicated the script is; OB just does a sloppy job of cleaning up data when reloading a savegame. I've noticed it mainly with variables in quest scripts, like you mentioned. There are also issues when loading a savegame from within the same cell, like objects that were altered during the current game not being restored to the state in which they were saved. O.o Looks like the devs may have chosen faster load times over stability. [[User:Scruggs|Scruggs]] 20:10, 19 October 2006 (EDT) | ||
::This is exactly what I also assumed was going on. I haven't determined whether this also applies to scripted object variables (e.g. tokens) because I have such mixtures of stuff in my MODs right now. If not then this would be a reason to avoid quest scripts for global variables! This is a very nasty bug in OB, one that the majority of modders should be made aware of and, hopefully, Bethseda themselves for a later patch. It might explain many of the wierder bugs experienced in script-based MODs to date - in fact I'm amazed it isn't a source of issues for their own [quest] scripts [that do not rely on stages]. [[User:GuidoBot|GuidoBot]] 20:44, 24 October 2006 (EDT) |