Difference between revisions of "Talk:Globals"

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4 bytes removed ,  15:23, 25 July 2007
m
got the article's name wrong
imported>DragoonWraith
(unfortunately, no)
imported>DragoonWraith
m (got the article's name wrong)
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:No. You could do this in Morrowind, but not in Oblivion. Oblivion does not actually look for "firstmodpresent", but rather firstmodpresent's FormID. Since the first two values of the FormID are the load index of firstmod.esp, which would be quite variable, there is no way to figure out what firstmodpresent's FormID is from a script.
:No. You could do this in Morrowind, but not in Oblivion. Oblivion does not actually look for "firstmodpresent", but rather firstmodpresent's FormID. Since the first two values of the FormID are the load index of firstmod.esp, which would be quite variable, there is no way to figure out what firstmodpresent's FormID is from a script.


:You could look into [[Mod De-Isolation Tutorial|Mod De-Isolation]], it might have some hints for you, but I suspect that what you're looking to do cannot be done simply, as it was in Morrowind.
:You could look into [[De-Isolation Tutorial|Mod De-Isolation]], it might have some hints for you, but I suspect that what you're looking to do cannot be done simply, as it was in Morrowind.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 16:23, 25 July 2007 (EDT)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 16:23, 25 July 2007 (EDT)

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