Difference between revisions of "Category:TSFC"

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61 bytes removed ,  14:14, 27 March 2008
Put Source Code link in template
imported>Haama
(Using the new OBSE Plugin template (very nice!))
imported>Haama
(Put Source Code link in template)
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*#Extract the contents of the downloaded zip into that folder
*#Extract the contents of the downloaded zip into that folder
|Download    = [http://www.tesnexus.com/downloads/file.php?id=11666 TESNexus] (File '''TSFC 05 omod''')
|Download    = [http://www.tesnexus.com/downloads/file.php?id=11666 TESNexus] (File '''TSFC 05 omod''')
|Source      = [http://obse-plugins.svn.sourceforge.net/viewvc/obse-plugins/TSFC/ Source Forge]
|Discussions = [http://www.bethsoft.com/bgsforums/index.php?showtopic=715123 Bethesda Forums "<nowiki>[Alpha]</nowiki> Tibixe's String Function Collection"]
|Discussions = [http://www.bethsoft.com/bgsforums/index.php?showtopic=715123 Bethesda Forums "<nowiki>[Alpha]</nowiki> Tibixe's String Function Collection"]
|OBSEname    = Tibixes_String_Function_Collection
|OBSEname    = Tibixes_String_Function_Collection
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==Details==
==Details==
One important feature of these functions is that they do not store strings directly in the variables you provide- they store the string in memory, and assign it a reference number. You provide the functions with the reference number, and they draw and use the appropriate string. It means that if you reuse the pointer, the string is basically cut loose and floating around in memory. Use the StrDel function to delete the string associates with the pointer if you plan on reusing the long variable used for the pointer, or if the script is temporary (e.g. scripteffect spells, a script on an object that gets removed or otherwise erased).
One important feature of these functions is that they do not store strings directly in the variables you provide- they store the string in memory, and assign it a reference number. You provide the functions with the reference number, and they draw and use the appropriate string. It means that if you reuse the pointer, the string is basically cut loose and floating around in memory. Use the StrDel function to delete the string associates with the pointer if you plan on reusing the long variable used for the pointer, or if the script is temporary (e.g. scripteffect spells, a script on an object that gets removed or otherwise erased).
You can browse the [http://obse-plugins.svn.sourceforge.net/viewvc/obse-plugins/TSFC/ latest source code] if you don't find something in the documentation.


The type stringID is used in this documentation, however this is not recognized by the CS. I use it in to indicate when a long or short is interpreted as a string's identifier, not its integer value.
The type stringID is used in this documentation, however this is not recognized by the CS. I use it in to indicate when a long or short is interpreted as a string's identifier, not its integer value.
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