Difference between revisions of "Talk:IsControlPressed"

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250 bytes added ,  08:09, 22 September 2008
imported>Haama
imported>Shademe
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:::I don't know if there is one or not - what I mean is you may want to start looking for another way to detect either grabbing or activating. Another possibility - keep detecting grab as before (grab key) but keep using [[HasBeenPickedUp]] and/or [[IsFormValid]] to see if the reference has left the world (presumably by being activated). If those don't work, see if there is a grab animation - you can the animation debug file [http://www.tesnexus.com/downloads/file.php?id=18334 here] to see if there is one.
:::I don't know if there is one or not - what I mean is you may want to start looking for another way to detect either grabbing or activating. Another possibility - keep detecting grab as before (grab key) but keep using [[HasBeenPickedUp]] and/or [[IsFormValid]] to see if the reference has left the world (presumably by being activated). If those don't work, see if there is a grab animation - you can the animation debug file [http://www.tesnexus.com/downloads/file.php?id=18334 here] to see if there is one.
:::--[[User:Haama|Haama]] 23:08, 20 September 2008 (EDT)
:::--[[User:Haama|Haama]] 23:08, 20 September 2008 (EDT)
:: THat's what I'm doing - I have a quest script checking whether the grab key is being held down and if it is, I'm (trying to) checking whetehr the grabbed item is activated. Anyway, I was thinking of checking encumbrance of the PC as a workaround
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