Difference between revisions of "Talk:IsPlayerMovingIntoNewSpace"
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alright, how exactly would I do that?
imported>Tegid (Persistent Reference place marker?) |
imported>DragoonWraith (alright, how exactly would I do that?) |
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:::Hmmm, what about leaving a persistent reference put as long as it is in your cell, if it is not in your cell, then you've moved to a new cell? Move it to you and then repeat? Can't we determine if an object is in the players cell? --[[User:Tegid|Tegid]] 00:54, 23 May 2006 (EDT) | :::Hmmm, what about leaving a persistent reference put as long as it is in your cell, if it is not in your cell, then you've moved to a new cell? Move it to you and then repeat? Can't we determine if an object is in the players cell? --[[User:Tegid|Tegid]] 00:54, 23 May 2006 (EDT) | ||
::::OK, (far) more complicated than I wanted, but conceivable... you could use [[GetInSameCell]] with that. Definitely would have preferred to keep the activator in the script (i.e. set refVar to PlaceAtMe activator 1 0 0, refVar.Cast spell player, refVar.disable), now I have to actually script the activator to check if it's in the same cell as the player, no? Or do I just have to check the Persistant box? I'm not too familiar with the distinction between normal and Persistant references. --[[User:DragoonWraith|DragoonWraith]] 01:10, 23 May 2006 (EDT) |