Difference between revisions of "Talk:Landscape LOD Tutorial"
Jump to navigation
Jump to search
no edit summary
imported>Nixlplix |
imported>Nixlplix |
||
Line 1: | Line 1: | ||
Has anybody found a work around to the game displaying LOD past the 6 * 6 quads limit at this time? [[User:TheImperialDragon|The Imperial Dragon]] 01:15, 8 October 2006 (EDT) | Has anybody found a work around to the game displaying LOD past the 6 * 6 quads limit at this time? [[User:TheImperialDragon|The Imperial Dragon]] 01:15, 8 October 2006 (EDT) | ||
I'm not having any luck getting this to work. All the files are generated, and I rename the 0's to 00's, disable any LOD mods, but still no distant LOD for my lands. Are they supposed to have names like "16781011.00.-32.32_FN.dds"? There were others from a mod in the folder that were named quite differently: "60.64.32.32.dds" for example. No _FN in the name. What's going on here? --[[User:Nixlplix|Nixlplix]] 15:11, 12 April 2008 (EDT) | I'm not having any luck getting this to work. All the files are generated, and I rename the 0's to 00's, disable any LOD mods, but still no distant LOD for my lands. Are they supposed to have names like "16781011.00.-32.32_FN.dds"? There were others from a mod in the folder that were named quite differently: "60.64.32.32.dds" for example. No _FN in the name. What's going on here? Also, you say the export stage isn't necessary if the other steps are followed, but it states right on that screen that you must export the data in order to have distant LOD. Yet that didn't work for me either. --[[User:Nixlplix|Nixlplix]] 15:11, 12 April 2008 (EDT) |