Difference between revisions of "Talk:Magic Effects"

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1 byte removed ,  03:19, 13 April 2006
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imported>MegaBurn
(Added reply, sorry if its a bit long (or long winded))
imported>MegaBurn
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:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): There's nothing "hidden" in the ESM. The CS that you've got is exactly the one we used to make the game. Magic effects being hardcoded became a headache for us as well, but there were other priorities for the programmers and we worked around it.
:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): There's nothing "hidden" in the ESM. The CS that you've got is exactly the one we used to make the game. Magic effects being hardcoded became a headache for us as well, but there were other priorities for the programmers and we worked around it.


:To add to that, I just tried "forcing" the CS to add the bound enchantment effects to a test ring. It doesn't work, at all. Something is clearly preventing the bound item enchantment from working but I have no idea what. I also picked through the XML files to see if there was some kind of list of effects or something, no luck. Why did they have to screw with enchanting? Nothing wrong with having a bound item enchantments and cutting out the cast on-target enchantments seriously weakens mages (I really miss my dire fireball rings). I guess I can script something with on equip triggers but this is still driving me nuts. The new spell casting method is a major improvement but the enchanting and spell making systems are a major step backwards. For that matter, what happened to making scrolls? I remember seeing a preview mention something about a rune based scroll writing minigame or some such, what happened to that? And enchanting arrows, why can't we enchant them? And only one constant effect per item, why? Why can we not change this stuff via the CS (without using scripts), why?!? This is the kind of stuff that just pisses me off. [[User:MegaBurn|MegaBurn]] 05:17, 12 April 2006 (EDT)
To add to that, I just tried "forcing" the CS to add the bound enchantment effects to a test ring. It doesn't work, at all. Something is clearly preventing the bound item enchantment from working but I have no idea what. I also picked through the XML files to see if there was some kind of list of effects or something, no luck. Why did they have to screw with enchanting? Nothing wrong with having a bound item enchantments and cutting out the cast on-target enchantments seriously weakens mages (I really miss my dire fireball rings). I guess I can script something with on equip triggers but this is still driving me nuts. The new spell casting method is a major improvement but the enchanting and spell making systems are a major step backwards. For that matter, what happened to making scrolls? I remember seeing a preview mention something about a rune based scroll writing minigame or some such, what happened to that? And enchanting arrows, why can't we enchant them? And only one constant effect per item, why? Why can we not change this stuff via the CS (without using scripts), why?!? This is the kind of stuff that just pisses me off. [[User:MegaBurn|MegaBurn]] 05:17, 12 April 2006 (EDT)


:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): I've been on the project for the duration and there was never a scroll-writing minigame proposed or designed. It's a cool idea, but we couldn't include everything... As far as "one constant effect per item" -- not sure what you mean. You can make an enchantment (in the CS) with any number of effects that you want.
:--[[User:Kkuhlmann|Kkuhlmann]] 08:40, 12 April 2006 (EDT): I've been on the project for the duration and there was never a scroll-writing minigame proposed or designed. It's a cool idea, but we couldn't include everything... As far as "one constant effect per item" -- not sure what you mean. You can make an enchantment (in the CS) with any number of effects that you want.
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