Difference between revisions of "Talk:Magic Effects"
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Base Cost
imported>Slserpent |
imported>Pi Mast (Base Cost) |
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There are also two effects with no use (apparently), DARK (Name: DO NOT USE - Darkness) and LOCK (Name: DO NOT USE - Lock). Attempts by Bethesda that didn't work? I don't know. There's also RSWD (Name: Resist Water Damage), which has all its settings at the default, leading me to believe it is also unused. So maybe, rather than only 1 (Z004) extra effects, there are 4 (Z004, DARK, LOCK, and RSWD). Still not very helpful (at all).--[[User:DragoonWraith|DragoonWraith]] 23:20, 13 May 2006 (EDT) | There are also two effects with no use (apparently), DARK (Name: DO NOT USE - Darkness) and LOCK (Name: DO NOT USE - Lock). Attempts by Bethesda that didn't work? I don't know. There's also RSWD (Name: Resist Water Damage), which has all its settings at the default, leading me to believe it is also unused. So maybe, rather than only 1 (Z004) extra effects, there are 4 (Z004, DARK, LOCK, and RSWD). Still not very helpful (at all).--[[User:DragoonWraith|DragoonWraith]] 23:20, 13 May 2006 (EDT) | ||
== Base Cost == | |||
Would it be possible to put the formula for determining the cost of an effect on the article? I'm assuming Base Cost is multiplied to the cost so values above 1 increase the Magicka cost and values less than 1 decrease the cost. I suppose I could spend time with CS's spell making with Autocalc on, but I'd rather get it from the horse's mouth. Would be handy also how the player's skill factors into this. | |||
Thanks, [[User:Pi Mast|Pi Mast]] 16:05, 12 May 2007 (EDT) |