Difference between revisions of "Talk:Magic Effects"

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484 bytes added ,  15:05, 12 May 2007
Base Cost
imported>Slserpent
imported>Pi Mast
(Base Cost)
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There are also two effects with no use (apparently), DARK (Name: DO NOT USE - Darkness) and LOCK (Name: DO NOT USE - Lock). Attempts by Bethesda that didn't work? I don't know. There's also RSWD (Name: Resist Water Damage), which has all its settings at the default, leading me to believe it is also unused. So maybe, rather than only 1 (Z004) extra effects, there are 4 (Z004, DARK, LOCK, and RSWD). Still not very helpful (at all).--[[User:DragoonWraith|DragoonWraith]] 23:20, 13 May 2006 (EDT)
There are also two effects with no use (apparently), DARK (Name: DO NOT USE - Darkness) and LOCK (Name: DO NOT USE - Lock). Attempts by Bethesda that didn't work? I don't know. There's also RSWD (Name: Resist Water Damage), which has all its settings at the default, leading me to believe it is also unused. So maybe, rather than only 1 (Z004) extra effects, there are 4 (Z004, DARK, LOCK, and RSWD). Still not very helpful (at all).--[[User:DragoonWraith|DragoonWraith]] 23:20, 13 May 2006 (EDT)
== Base Cost ==
Would it be possible to put the formula for determining the cost of an effect on the article? I'm assuming Base Cost is multiplied to the cost so values above 1 increase the Magicka cost and values less than 1 decrease the cost. I suppose I could spend time with CS's spell making with Autocalc on, but I'd rather get it from the horse's mouth. Would be handy also how the player's skill factors into this.
Thanks, [[User:Pi Mast|Pi Mast]] 16:05, 12 May 2007 (EDT)
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