Difference between revisions of "Talk:Message"
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imported>DragoonWraith (DisplayTime parameter appears to be unused) |
imported>Arthmoor |
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:[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:30, 14 August 2006 (EDT): I've been using the 1s display time, as well, and while I haven't specifically ''timed'' it, seems to me that they do, in fact, last longer than 1s. You may be right. | :[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:30, 14 August 2006 (EDT): I've been using the 1s display time, as well, and while I haven't specifically ''timed'' it, seems to me that they do, in fact, last longer than 1s. You may be right. | ||
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[[User:Arthmoor|Arthmoor]] 06:12, 6 September 2009 (EDT) It looks like the message will remain on screen for fQuestDelayTime seconds. I just had a script I'm debugging spam the message display with one set for .01 and it was impossible to read the output. |