Difference between revisions of "Talk:MessageBoxEx"
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imported>DragoonWraith (answer) |
imported>Ventus |
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:The "Blah blah blah" will always display. If bool1 is true, then "optional thingy 1" will appear on its own line, and if bool2 is true, then "optional thingy 2" will appear on its own line. | :The "Blah blah blah" will always display. If bool1 is true, then "optional thingy 1" will appear on its own line, and if bool2 is true, then "optional thingy 2" will appear on its own line. | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 04:44, 5 April 2008 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 04:44, 5 April 2008 (EDT) | ||
I've tried that, but for some reason my code crashes the game if there is a %r inside the brackets. Alternately, I've tried less complex code like you posted with very different results. | |||
short bool1 | |||
short bool2 | |||
Begin ScriptEffectFinish | |||
set bool1 to 0 | |||
set bool2 to 1 | |||
MessageBoxEX "Blah blah blah%{%roptional thingy 1%}%{%ranother optional thingy 2%}" bool1 bool2 | |||
End | |||
That, oddly enough, results in a message box that only says "Blah blah blah." None of the text after appears. So, at this point, I'm just confused. Luckily I'm just trying to learn about MessageBoxEX, not actually incorporate it into a mod.--[[User:Ventus|Ventus]] 18:00, 5 April 2008 (EDT) |