Difference between revisions of "Talk:MessageBox Tutorial"
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and your FPS was 30, right?
imported>Haama (Formatting) |
imported>Haama (and your FPS was 30, right?) |
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I found that a maximum duration of 10-15 seconds is more then enough time for a magic affect script. I have been testing durations for spell multi menus trying to find a medium for them and I found that with a 10-15 second Duration even after going through 3 menus plus 2 sub menus I have about 8 seconds left on the clock when I use the 10 seconds. I notice it takes about a half a second to get between the menues.<br> | I found that a maximum duration of 10-15 seconds is more then enough time for a magic affect script. I have been testing durations for spell multi menus trying to find a medium for them and I found that with a 10-15 second Duration even after going through 3 menus plus 2 sub menus I have about 8 seconds left on the clock when I use the 10 seconds. I notice it takes about a half a second to get between the menues.<br> | ||
--[[User:Raziel23x|Raziel23x]] 07:23, 26 August 2007 (EDT) | --[[User:Raziel23x|Raziel23x]] 07:23, 26 August 2007 (EDT) | ||
:and you had an FPS of about 30, right? I never tested it, but I assume that it takes 15 frames, instead of 1/2 a second, to return the button press. So if the user was running around 15 FPS it would take 2x as long between menus, and they would take 14 seconds instead of 7. If you want to artificially lower your FPS to test it, use this script (OBSE) | |||
<pre>short LoopNum | |||
short LoopTotal | |||
begin GameMode | |||
set LoopNum to 0 | |||
Label 1 | |||
if (LoopNum < LoopTotal) | |||
player.GetInventoryObject 0 | |||
set LoopNum to (LoopNum + 1) | |||
endif | |||
end</pre> | |||
Put it in a quest script so you can change LoopTotal in game, until your FPS is around 15, or even lower, and try again. | |||
I also Found a way of doing this Since I figures out what I was doing wrong with the script Sorrow [[User:ShadowDancer|ShadowDancer]] I went a totally Different rout with my script because after i finished compiling the script in notepad++ and went to copy and paste a test script into the CS I had to break my script up into units but still having them function as if they are one script when in actuality if you open up the plug-in in the construction set you will see that it is actually 36 separate scripts | I also Found a way of doing this Since I figures out what I was doing wrong with the script Sorrow [[User:ShadowDancer|ShadowDancer]] I went a totally Different rout with my script because after i finished compiling the script in notepad++ and went to copy and paste a test script into the CS I had to break my script up into units but still having them function as if they are one script when in actuality if you open up the plug-in in the construction set you will see that it is actually 36 separate scripts |