Difference between revisions of "Talk:ModActorValue"

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65 bytes added ,  08:34, 27 January 2008
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imported>Quetzilla
(crash with modAV magicka)
imported>Quetzilla
 
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== crash with modAV magicka ==
I have been getting CTDs whenever using player.modav magicka PositiveValue.  Can anyone else confirm this?  If so it should be mentioned here. [[User:Quetzilla|Quetzilla]] 08:34, 27 January 2008 (EST)
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OK, this page seems inconsistent. ModAV is permanent when called from a script, not the temporary "red or green" stuff from temporary spell effects or whatever, right?<br />
OK, this page seems inconsistent. ModAV is permanent when called from a script, not the temporary "red or green" stuff from temporary spell effects or whatever, right?<br />
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:33, 13 September 2007 (EDT)
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:33, 13 September 2007 (EDT)
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Is it possible to use a predefined spell effect in a script? If it is you can use the Damage Fatigue effect... but I haven't been able to figure out if it is possible.
Is it possible to use a predefined spell effect in a script? If it is you can use the Damage Fatigue effect... but I haven't been able to figure out if it is possible.
== crash with modAV magicka ==
I have been getting CTDs whenever using player.modav magicka PositiveValue.  Can anyone else confirm this?  If so it should be mentioned here.
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