Difference between revisions of "Talk:ModPCMiscStat"

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683 bytes added ,  15:42, 30 August 2007
Suggestions
imported>Raziel23x
m (formatting)
imported>Haama
(Suggestions)
 
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:These was placed in game back when the expansion came out and changed the main ESM and changes to the gaming mechanics
:These was placed in game back when the expansion came out and changed the main ESM and changes to the gaming mechanics
:--[[User:Raziel23x|Raziel23x]] 21:22, 23 August 2007 (EDT)
:--[[User:Raziel23x|Raziel23x]] 21:22, 23 August 2007 (EDT)
::Maybe you could use a variable for the ''MiscStatID'', and try out different ones >33 (most functions can use a variable); see if anything changes.
::--[[User:Haama|Haama]] 16:42, 30 August 2007 (EDT)


I cant seem to get it to raise though a script function
I cant seem to get it to raise though a script function
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My question is there Certain Values that cannot be raised through scripts positively?   
My question is there Certain Values that cannot be raised through scripts positively?   
:--[[User:Raziel23x|Raziel23x]] 10:07, 30 August 2007 (EDT)
:--[[User:Raziel23x|Raziel23x]] 10:07, 30 August 2007 (EDT)
::I know there's a script on Nirnroot that raises the MiscStat "Nirnroot found" (though I'm not certain that it actually does anything). Otherwise, I'm not surprised about Assaults - there'a not a script on the player to keep track of assaults, so it must be hardcoded, and they probably made it impossible to do via script.
::There are still round-about ways of doing it. For the murder tab you can use 'ref.Kill player'.
::--[[User:Haama|Haama]] 16:42, 30 August 2007 (EDT)
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