Difference between revisions of "Talk:MoveTo"

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3 bytes added ,  21:56, 26 May 2006
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imported>DragoonWraith
(that's encouraging)
imported>DragoonWraith
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==Restrictions?==
==Restrictions?==
Does anyone know of any restrictions on this command? I and another person can't get MoveTo to move objects, but it seems that activators move sucessfully using the exact same code. Update: An activator with a model set doesn't seem to move with this command. (I used skull01.nif) [[User:Mrflippy|Mrflippy]] 00:42, 8 April 2006 (EDT)
Does anyone know of any restrictions on this command? I and another person can't get MoveTo to move objects, but it seems that activators move sucessfully using the exact same code. Update: An activator with a model set doesn't seem to move with this command. (I used skull01.nif) [[User:Mrflippy|Mrflippy]] 00:42, 8 April 2006 (EDT)


Hmm... Moveto doesn't seem to like xmarkers (reference.moveto player doesn't work). Any  suggestions?[[User:Talkie Toaster|Talkie Toaster]] 12:26, 20 April 2006 (EDT)
Hmm... Moveto doesn't seem to like xmarkers (reference.moveto player doesn't work). Any  suggestions?[[User:Talkie Toaster|Talkie Toaster]] 12:26, 20 April 2006 (EDT)


What does this function work on? I think testing needs to be done on this. The article says it works for Actors, and implies that it doesn't work for some (or all) non-actors. Flippy is saying that it works for Activators with no mesh, but not for non-activators or activators with a mesh. I personally would really like to use this function for a neat effect I have in mind, but it won't work if I can't move meshes with this... I may do some testing later, if I get the chance, but testing definitely needs to be done by someone, regardless. --[[User:DragoonWraith|DragoonWraith]] 16:57, 23 May 2006 (EDT)
What does this function work on? I think testing needs to be done on this. The article says it works for Actors, and implies that it doesn't work for some (or all) non-actors. Flippy is saying that it works for Activators with no mesh, but not for non-activators or activators with a mesh. I personally would really like to use this function for a neat effect I have in mind, but it won't work if I can't move meshes with this... I may do some testing later, if I get the chance, but testing definitely needs to be done by someone, regardless. --[[User:DragoonWraith|DragoonWraith]] 16:57, 23 May 2006 (EDT)


:from my testing it seems to work fine on misc items. i created a test Mark/Recall spell, with the mark spell simply calling markObj.moveto player. the misc item in this case was a paintbrush. seemed to work repeatedly. :shrug: [[User:Scruggs|Scruggs]] 22:54, 26 May 2006 (EDT)
:from my testing it seems to work fine on misc items. i created a test Mark/Recall spell, with the mark spell simply calling markObj.moveto player. the misc item in this case was a paintbrush. seemed to work repeatedly. :shrug: [[User:Scruggs|Scruggs]] 22:54, 26 May 2006 (EDT)


::Well, that's encouraging. Thank you! --[[User:DragoonWraith|DragoonWraith]] 22:56, 26 May 2006 (EDT)
::Well, that's encouraging. Thank you! --[[User:DragoonWraith|DragoonWraith]] 22:56, 26 May 2006 (EDT)

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