Difference between revisions of "Talk:MoveTo"

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94 bytes added ,  16:13, 27 May 2006
thanks
imported>JustTim
imported>DragoonWraith
(thanks)
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:::::: Yes, this should work. MoveTo even moves the object into diffrent cells if necessary. It shouldn't crash the game when you take care that the used reference didn't get unloaded. you should therefore use persistant references. And you don't even need the "0 0 0" thing, just using "MoveTo Player" should do the job. --[[User:JustTim|JustTim]] 16:50, 27 May 2006 (EDT)
:::::: Yes, this should work. MoveTo even moves the object into diffrent cells if necessary. It shouldn't crash the game when you take care that the used reference didn't get unloaded. you should therefore use persistant references. And you don't even need the "0 0 0" thing, just using "MoveTo Player" should do the job. --[[User:JustTim|JustTim]] 16:50, 27 May 2006 (EDT)
:::::::Excellent, thank you. --[[User:DragoonWraith|DragoonWraith]] 17:13, 27 May 2006 (EDT)

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