Difference between revisions of "Talk:MoveTo"

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109 bytes added ,  23:29, 21 December 2011
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==Player.MoveTo Player==
==Player.MoveTo Player==
Doesn't quite work as expected if trying to move yourself relative to yourself.  The game fades out and fades back in with you at your new x,y coordinates and at ground-level, and time seems to have advanced by a minute a more.  You can expect the weather to have changed by the time you appear in your new position.  Basically, it's as if you walked '''really''' slowly to the new x,y coordinates, and as if there were no obstacles in your path.  [[SetPos]] would be a better choice for levitation/flight scripts. ---[[User:8asrun6aer|8asrun6aer]] 2011-12-21
Doesn't quite work as expected if trying to move yourself relative to yourself.  The game fades out and fades back in with you at your new x,y coordinates and at ground-level, and time seems to have advanced by a minute a more.  You can expect the weather to have changed by the time you appear in your new position.  Basically, it's as if you walked '''really''' slowly to the new x,y coordinates, and as if there were no obstacles in your path.  [[SetPos]] would be a better choice for levitation/flight scripts. More testing is needed to figure out the exact effects of using yourself as the point of reference though.  ---[[User:8asrun6aer|8asrun6aer]] 2011-12-21


==Cannot Get This To Work With Spells or Items==
==Cannot Get This To Work With Spells or Items==
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