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Difference between revisions of "Talk:MoveToMarker"

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910 bytes added ,  20:07, 5 June 2006
About XMarkers
imported>DragoonWraith
(I don't get it.)
 
imported>TheImperialDragon
(About XMarkers)
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[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:52, 5 June 2006 (EDT): I don't understand this function - how does it work? What is meant by "reference ID"?
[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 19:52, 5 June 2006 (EDT): I don't understand this function - how does it work? What is meant by "reference ID"?
:MoveToMarker is essentially a [[MoveTo]], except designed for XMarkers.  X Markers are special markers placed in the world to identify a specific location.  For example, X markers can be used for Randomly teleporting doors, showing where the player will be, and which direction he/she will be facing (optional).  It is often used to indicate where NPCs should travel to, or where they'll be transported to.  See FGD08Script for some good examples of MoveTo and MoveToMarker.  At the moment, I am still researching this function, but that is essentially what it does.
:Double click on any object.  At the top of the window, there's a box entitled "Reference Editor ID".  This is what the article means by "Reference ID".  You can use this to distinguish between several different identical objects, such as the 900+ XMarkers in the game. [[User:TheImperialDragon|TheImperialDragon]] 20:07, 5 June 2006 (EDT)

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