Difference between revisions of "Talk:NightEyeBonus"

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907 bytes added ,  10:34, 3 May 2012
imported>Quetzilla
(effect on NPCs?)
imported>Saebel
 
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Has anyone tested if this actually has a noticeable effect on NPCs in dark areas?  Also, do specific actors actually have differing values for this? (i.e. Khajiits)
Has anyone tested if this actually has a noticeable effect on NPCs in dark areas?  Also, do specific actors actually have differing values for this? (i.e. Khajiits)
:It only has a noticeable effect if an NPC actually uses an item, spell or ability that activates the Night Eye magic effect (NEYE).  Oblivion doesn't have a system for NPCs to cast night-eye as part of their AI.  There are mods out there that do this.  By default, no one has a NightEyeBonus of anything but 0.  A spell, power, potion, or item has to be used in order to change the value, unless either the console command is used, or a mod uses a scripted line of code to change it (which is not recommended).  If you want to force the effect, the best bet is to either use a spell or an item.  Using a permanent spell-like ability can cause problems if the mod is then later uninstalled, as it might give the illusion that the player has the NightEye effect active when it really doesn't, and the ability will be given to all actors of the same base form. [[User:Saebel|saebel]] 11:34, 3 May 2012 (EDT)
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