Difference between revisions of "Talk:OBSE Wish List"
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→Dejaside's Binary Examples
imported>DragoonWraith (→Dejaside's Binary Examples: cleaning up) |
imported>DragoonWraith |
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these Is______ functions suggested by Dejaside (unless noted otherwise) | these Is______ functions suggested by Dejaside (unless noted otherwise) | ||
*IsEmpty - checks if container is empty. ''Available'' - If [[GetNumItems]] returns 0. | *IsEmpty - checks if container is empty. - '''Available''' - If [[GetNumItems]] returns 0. | ||
*IsBook - checks if item is a book [[IsBook|DONE]] | *IsBook - checks if item is a book - [[IsBook|DONE]] | ||
*IsSkillBook - checks if book teaches a skill | *IsSkillBook - checks if book teaches a skill | ||
*IsWeapon - checks if item is a weapon [[IsWeapon|DONE]] | *IsWeapon - checks if item is a weapon - [[IsWeapon|DONE]] | ||
**IsMelee - checks if weapon is melee. ''Available'' - combination of [[IsWeapon]] and [[GetObjectValue]] 103 (weapon type). All types but 4 (Bow) are Melee. | **IsMelee - checks if weapon is melee. - '''Available''' - combination of [[IsWeapon]] and [[GetObjectValue]] 103 (weapon type). All types but 4 (Bow) are Melee. | ||
**IsRanged - checks if weapon is ranged ''Avalilable'' - combination of [[IsWeapon]] and [[GetObjectValue]] 103 (weapon type). If type is 4 it is ranged. | **IsRanged - checks if weapon is ranged - '''Avalilable''' - combination of [[IsWeapon]] and [[GetObjectValue]] 103 (weapon type). If type is 4 it is ranged. | ||
**IsStaff - checks if weapon is a staff ''Available'' - combination of [[IsWeapon]] and [[GetObjectValue]] 103 (weapon type). If type is 5 it is a staff. | **IsStaff - checks if weapon is a staff - '''Available''' - combination of [[IsWeapon]] and [[GetObjectValue]] 103 (weapon type). If type is 5 it is a staff. | ||
*IsAmmo - checks if weapon is ammo [[DONE]] | *IsAmmo - checks if weapon is ammo - [[IsAmmo|DONE]] | ||
*IsEdible - checks if item is edible (note: the ai uses 'restore fatigue' to determine edibility) [[ | *IsEdible - checks if item is edible (note: the ai uses 'restore fatigue' to determine edibility) - '''Available''' - [[GetObjectValue]] 210 (food) returns true if the ingredient is edible. | ||
*IsIngredient - checks if item can be used in a potion [[DONE]] | *IsIngredient - checks if item can be used in a potion - [[IsIngredient|DONE]] | ||
*IsActivator - checks if object is an activator | *IsActivator - checks if object is an activator - [[IsActivator|DONE]] | ||
*IsDoor - checks if object is a door | *IsDoor - checks if object is a door - [[IsDoor|DONE]] | ||
*IsLoadDoor - checks if door loads a new cell | *IsLoadDoor - checks if door loads a new cell | ||
*IsContainer - checks if object is a container | *IsContainer - checks if object is a container - [[IsAmmo|DONE]] | ||
*IsAnimated - checks whether object has an animation (?) | *IsAnimated - checks whether object has an animation (?) | ||
*IsApparel - checks if item can be worn ''Available'' - combination of [[IsClothing]] and [[IsArmor]]. | *IsApparel - checks if item can be worn '''Available''' - combination of [[IsClothing]] and [[IsArmor]]. | ||
*IsArmor - checks if item has armor rating - [[IsArmor|DONE]] | *IsArmor - checks if item has armor rating - [[IsArmor|DONE]] | ||
*IsRing - checks if item is a ring - ''Available'' - If [[GetObjectValue]] 3 (equipment slot) returns 6 or 7 it is a ring. | *IsRing - checks if item is a ring - '''Available''' - If [[GetObjectValue]] 3 (equipment slot) returns 6 or 7 it is a ring. | ||
*IsAmulet - checks if item is an amulet - ''Available'' - If [[GetObjectValue]] 3 (equipment slot) returns 8 it is an amulet. | *IsAmulet - checks if item is an amulet - '''Available''' - If [[GetObjectValue]] 3 (equipment slot) returns 8 it is an amulet. | ||
*IsKey - checks if item is a key - [[IsKey|DONE]] | *IsKey - checks if item is a key - [[IsKey|DONE]] | ||
*IsApparatus - checks if item can be used to make potions - [[IsKey|DONE]] | *IsApparatus - checks if item can be used to make potions - [[IsKey|DONE]] |