Difference between revisions of "Talk:PlaceAtMe"
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imported>Tegid (Answered my questions) |
imported>Gamall |
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--[[User:Tegid|Tegid]] 09:14, 20 April 2006 (EDT): It turns out the answer to my questions are no, you don't need a persistent reference, and yes, one object can create another of the same type. | --[[User:Tegid|Tegid]] 09:14, 20 April 2006 (EDT): It turns out the answer to my questions are no, you don't need a persistent reference, and yes, one object can create another of the same type. | ||
-- I noticed something bad about the couple PlaceAtMe / Disable, often used in mods for spell effects. Once the references are placed, there is no way to get rid of them. Although disabled, they are saved with your saved games. In MW there was a way around this, but the command disappeared with TESIV. All I can say is that, unless there ''is'' a way around this, modders should strive to avoid use of PlaceAtMe at all cost, and use MoveTo instead on a finite number of references. [[User:Gamall|Gamall]] 12:23, 18 July 2006 (EDT) |