Difference between revisions of "Talk:PlaceAtMe"
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setdestroyed does not work
imported>JOG |
imported>Gamall (setdestroyed does not work) |
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[[User:JOG|JOG]] 10:34, 19 July 2006 (EDT): Setdelete in Morrowind also didn't exist before Tribunal. As of Ashileedo's quote, I think he refers to RAM not to the ingame world/cell "memory" that is stored in the savegame. The disabled object (model and texture) will not be loaded into ram when you enter the cell with it. But it's reference will continue to exist in the savegame, and when you later decide to re-enable it, it will show up again. | [[User:JOG|JOG]] 10:34, 19 July 2006 (EDT): Setdelete in Morrowind also didn't exist before Tribunal. As of Ashileedo's quote, I think he refers to RAM not to the ingame world/cell "memory" that is stored in the savegame. The disabled object (model and texture) will not be loaded into ram when you enter the cell with it. But it's reference will continue to exist in the savegame, and when you later decide to re-enable it, it will show up again. | ||
: [[User:Gamall|Gamall]] 10:39, 19 July 2006 (EDT) : @ ShadowDancer : It was. Everything is. Alas, it seems to have no significant effect whatsoever. My guess is Beth plain forgot to add the setdelete function, since they had no use for it and other things in mind. | |||
:''*dreaming eyes*'' Maybe if someone asks nicely for it, they will ship it in the next patch ? | |||
: @ JOG : I didn't remember that about setdelete in MW. Well let's hope they'll do the same for Oblivion. |