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Difference between revisions of "Talk:Portal:Scripting"

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642 bytes added ,  21:54, 4 August 2010
Script Question
imported>Wrye
imported>Arch-Mage Matt
(Script Question)
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'''Update:''' I've gone ahead and done the replacement as suggested above. If this sticks as worth keeping, then the old [[ScriptingNF]] page can be deleted. --[[User:Wrye|Wrye]] 21:30, 29 June 2008 (EDT)
'''Update:''' I've gone ahead and done the replacement as suggested above. If this sticks as worth keeping, then the old [[ScriptingNF]] page can be deleted. --[[User:Wrye|Wrye]] 21:30, 29 June 2008 (EDT)
== Script Question ==
I hope this is in the right place... but long story short, I want to make a Necromancer companion that can resurrect himself if he dies. The thing is, I want for him to wait until ''after'' all combat ends for him to resurrect. Is there any way I can do this? Thanks!
Rethinking it, I think it would be best for some kind person to fill in the blanks, so I can copy and paste. It looks right now,
"scn NecromancerCScript
begin OnDeath
Necromancer.Resurrect
Message "Necromancer has died. Due to being immortal, he will resurrect shortly."
end" --[[User:Arch-Mage Matt|Arch-Mage Matt]] 21:54, 4 August 2010 (EDT)

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