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Difference between revisions of "Talk:Portal:Scripting"
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Script Question
imported>Wrye |
imported>Arch-Mage Matt (Script Question) |
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'''Update:''' I've gone ahead and done the replacement as suggested above. If this sticks as worth keeping, then the old [[ScriptingNF]] page can be deleted. --[[User:Wrye|Wrye]] 21:30, 29 June 2008 (EDT) | '''Update:''' I've gone ahead and done the replacement as suggested above. If this sticks as worth keeping, then the old [[ScriptingNF]] page can be deleted. --[[User:Wrye|Wrye]] 21:30, 29 June 2008 (EDT) | ||
== Script Question == | |||
I hope this is in the right place... but long story short, I want to make a Necromancer companion that can resurrect himself if he dies. The thing is, I want for him to wait until ''after'' all combat ends for him to resurrect. Is there any way I can do this? Thanks! | |||
Rethinking it, I think it would be best for some kind person to fill in the blanks, so I can copy and paste. It looks right now, | |||
"scn NecromancerCScript | |||
begin OnDeath | |||
Necromancer.Resurrect | |||
Message "Necromancer has died. Due to being immortal, he will resurrect shortly." | |||
end" --[[User:Arch-Mage Matt|Arch-Mage Matt]] 21:54, 4 August 2010 (EDT) |