Difference between revisions of "Talk:PositionCell"

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154 bytes added ,  14:29, 12 September 2006
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imported>Wildman
(One way doors)
 
imported>Wildman
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I needed some one way load doors for the player. The standard door markers require 2 doors and I was getting NPC's showing up in areas from areas they don't even go. This is an example of a script to put on a door, effectively making it a morrowind stlye load door. Keeps the NPC's out.
I needed some one way load doors for the player. The standard door markers require 2 doors and I was getting NPC's showing up in areas from areas they don't even go. Even when it's impossible to reach the doors ( i put them behind walls ) This is an example of a script to put on a door, effectively making it a morrowind stlye load door. Keeps the NPC's out and uses no markers and doesn't alter the cell you go to, so theres no conflicts.


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