Difference between revisions of "Talk:Quest Data Tab"

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25 bytes added ,  23:16, 17 July 2008
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imported>333
(QUEST TUTORIAL (literally Click-by-Click))
 
imported>333
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“CLICK-BY-CLICK”
“CLICK-BY-CLICK”
QUEST TUTORIAL
QUEST TUTORIAL
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INSIDE THIS LIST, right-click AGAIN and select NEW.  Name it My Family Sword. Click OK.
INSIDE THIS LIST, right-click AGAIN and select NEW.  Name it My Family Sword. Click OK.


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Now, there are five little check boxes near the middle.  Find the one called SAY ONCE and place a check in it.
Now, there are five little check boxes near the middle.  Find the one called SAY ONCE and place a check in it.


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INFO 2
INFO 2
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One more box to the right, Function Parameters is currently INVALID.  Click this INVALID button, and scroll down to select AAitem.  Two boxes to the right, change the value to 10.  Click anywhere inside Conditions field to see this change.  
One more box to the right, Function Parameters is currently INVALID.  Click this INVALID button, and scroll down to select AAitem.  Two boxes to the right, change the value to 10.  Click anywhere inside Conditions field to see this change.  


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INFO 3  
INFO 3  
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NOTE:  We will make the quest sword later in this tutorial.  We will need its Form ID.
NOTE:  We will make the quest sword later in this tutorial.  We will need its Form ID.


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INFO 4  
INFO 4  
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One more box to the right, Function Parameters is currently INVALID.  Click this INVALID button, and scroll down to select AAitem.  Two boxes to the right, change the value to 30.  Click anywhere inside Conditions field to see this change.  
One more box to the right, Function Parameters is currently INVALID.  Click this INVALID button, and scroll down to select AAitem.  Two boxes to the right, change the value to 30.  Click anywhere inside Conditions field to see this change.  


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OK. Close the Quest Editor. 
 
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OK. Close the Quest Editor. 




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Click OK to close out of the Dialogue Editor.
Click OK to close out of the Dialogue Editor.


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It now appears at the top of the “iron” list.  Go to the new sword (AAfamilysword) at the top, and write down its Form ID (in the hard-to-find second column).  Replace the X’s from INFO 3 above with this Form ID.
It now appears at the top of the “iron” list.  Go to the new sword (AAfamilysword) at the top, and write down its Form ID (in the hard-to-find second column).  Replace the X’s from INFO 3 above with this Form ID.


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Now, open the Script Edit Window by clicking on the little pencil icon in the toolbar.
Now, open the Script Edit Window by clicking on the little pencil icon in the toolbar.
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Navigate to the sword we just placed in the Render Window.  Double-Click it to edit it.  A Reference window pops up.  At the bottom, place a check in the Persistent Reference box.
Navigate to the sword we just placed in the Render Window.  Double-Click it to edit it.  A Reference window pops up.  At the bottom, place a check in the Persistent Reference box.


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Then, under VALUE, set the value to 10, and click anywhere in the Conditions field for this to take effect.
Then, under VALUE, set the value to 10, and click anywhere in the Conditions field for this to take effect.


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AGAIN, right-click in the Target Ref column again, and select NEW.  BadTarget will appear in the list again.
AGAIN, right-click in the Target Ref column again, and select NEW.  BadTarget will appear in the list again.
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Then, to the right, in the VALUE column, set the value to 20.  Click anywhere in the Conditions field for this change to take effect.
Then, to the right, in the VALUE column, set the value to 20.  Click anywhere in the Conditions field for this change to take effect.


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YET AGAIN, right-click in the Target Ref column again, and select NEW.  BadTarget will appear in the list again.
YET AGAIN, right-click in the Target Ref column again, and select NEW.  BadTarget will appear in the list again.
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Or, go get the Family Sword first, and Varnado will still Thank you, and offer you a reward for finding it.
Or, go get the Family Sword first, and Varnado will still Thank you, and offer you a reward for finding it.


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I hope this tutorial helped you all in some way.  I know it was a bit exhausting and extensive, but I wanted to provide something for the absolute beginner to be able to follow literally Click-by-Click.   
I hope this tutorial helped you all in some way.  I know it was a bit exhausting and extensive, but I wanted to provide something for the absolute beginner to be able to follow literally Click-by-Click.   
Anonymous user

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