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Difference between revisions of "Talk:Quest Tutorial"
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imported>Relax and Play (Agreed.) |
imported>Relax and Play |
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I was thinking about rewriting this tutorial (or at least adding to it) since a number of things are not explained in it. I have spent more than 6 hours trying to figure out how certain things work in the quest just to be able to add dialogue to a character after finding an object. Maybe I am being dense, but this tutorial only works from the standpoint of talking to a character to start a quest rather than talking to one after the quest is started. I was wondering if anyone else ran into this problem? | I was thinking about rewriting this tutorial (or at least adding to it) since a number of things are not explained in it. I have spent more than 6 hours trying to figure out how certain things work in the quest just to be able to add dialogue to a character after finding an object. Maybe I am being dense, but this tutorial only works from the standpoint of talking to a character to start a quest rather than talking to one after the quest is started. I was wondering if anyone else ran into this problem? | ||
:Agreed, the article feels quickly and crudely done, with a very single minded design. I'd modify the article myself, but I'm trying to design a 'Dude Where's my horse?!' type quest, with complete failure, being a brand new quest designer. --[[User:Relax and Play|Relax and Play]] 23: | :Agreed, the article feels quickly and crudely done, with a very single minded design. I'd modify the article myself, but I'm trying to design a 'Dude Where's my horse?!' type quest, with complete failure, being a brand new quest designer. There is a reason for why Start Your Mod being a featured article. --[[User:Relax and Play|Relax and Play]] 23:32, 6 November 2008 (EST) |