Difference between revisions of "Talk:Reference Variables"
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→Isolation?: Thanks DragoonWraith
imported>DragoonWraith (→Isolation?: uh... that's how the dot works?) |
imported>Antares (→Isolation?: Thanks DragoonWraith) |
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:The important point is that you cannot do something like ''quest.ref_variable.function'', you need to do something more like ''set local_ref to quest.ref_variable / local_ref.function''. This does introduce some frustrating limitations, unfortunately. | :The important point is that you cannot do something like ''quest.ref_variable.function'', you need to do something more like ''set local_ref to quest.ref_variable / local_ref.function''. This does introduce some frustrating limitations, unfortunately. | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:26, 8 September 2008 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:26, 8 September 2008 (EDT) | ||
::Thanks DragoonWraith, no I wasn't familiar with the dot construction.... Your explanation and the link in cooperation have provided a good answer though. In my case I don't think any limitations will be a problem as I am simply recreating a more robust version of something that is already perfectly functional by Bethesda in-game. Had I read the [[UseReference]] page without your explanation I doubt I would have found it very helpful. I think some more information should be added to articles both here and there. | |||
::--[[User:Antares|Antares]] 22:26, 8 September 2008 (EDT) |