Difference between revisions of "Talk:Reference Variables"

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579 bytes added ,  21:26, 8 September 2008
→‎Isolation?: Thanks DragoonWraith
imported>DragoonWraith
(→‎Isolation?: uh... that's how the dot works?)
imported>Antares
(→‎Isolation?: Thanks DragoonWraith)
Line 154: Line 154:
:The important point is that you cannot do something like ''quest.ref_variable.function'', you need to do something more like ''set local_ref to quest.ref_variable / local_ref.function''. This does introduce some frustrating limitations, unfortunately.
:The important point is that you cannot do something like ''quest.ref_variable.function'', you need to do something more like ''set local_ref to quest.ref_variable / local_ref.function''. This does introduce some frustrating limitations, unfortunately.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:26, 8 September 2008 (EDT)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:26, 8 September 2008 (EDT)
::Thanks DragoonWraith, no I wasn't familiar with the dot construction.... Your explanation and the link in cooperation have provided a good answer though. In my case I don't think any limitations will be a problem as I am simply recreating a more robust version of something that is already perfectly functional by Bethesda in-game. Had I read the [[UseReference]] page without your explanation I doubt I would have found it very helpful. I think some more information should be added to articles both here and there.
::--[[User:Antares|Antares]] 22:26, 8 September 2008 (EDT)
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