Difference between revisions of "Talk:Removing "Placeatme Objects""
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Talk:Removing "Placeatme Objects" (edit)
Revision as of 15:42, 10 September 2008
, 15:42, 10 September 2008ok on deleting only the text, but one last question about CFAC
imported>Scruggs (delete the code, then?) |
imported>Qazaaq (ok on deleting only the text, but one last question about CFAC) |
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:::The number of accesses and the frequency of this code being brought up on the forums is why I suggested deleting it. But you are right, since it's a common question it might be better to just delete the text and add a link to DeleteReference once OBSE v0016 is out. | :::The number of accesses and the frequency of this code being brought up on the forums is why I suggested deleting it. But you are right, since it's a common question it might be better to just delete the text and add a link to DeleteReference once OBSE v0016 is out. | ||
:::Qazaaq, the removeMe trick was believed to work until recently. QQuix discovered it doesn't actually work at all. I checked the code and it turns out that Activate does not destroy the placeAtMe'd reference the same way normal activation does. [[User:Scruggs|Scruggs]] 16:29, 10 September 2008 (EDT) | :::Qazaaq, the removeMe trick was believed to work until recently. QQuix discovered it doesn't actually work at all. I checked the code and it turns out that Activate does not destroy the placeAtMe'd reference the same way normal activation does. [[User:Scruggs|Scruggs]] 16:29, 10 September 2008 (EDT) | ||
::::I'm fine with removing all the text from the article and leaving a note about DeleteReference in OBSE 16, we can turn that into a link when it's done. | |||
::::Before I do this, does create/deletFullActorCopy cause any bloat? It's also listed on the page, but it doesn't utilize activate/removeMe. | |||
::::This is nice, gets me up to date on the saved game bloat discussion I haven't followed for the past few months. | |||
::::--[[User:Qazaaq|Qazaaq]] 16:42, 10 September 2008 (EDT) |