Difference between revisions of "Talk:Removing "Placeatme Objects""

Jump to navigation Jump to search
ok on deleting only the text, but one last question about CFAC
imported>Scruggs
(delete the code, then?)
imported>Qazaaq
(ok on deleting only the text, but one last question about CFAC)
Line 26: Line 26:
:::The number of accesses and the frequency of this code being brought up on the forums is why I suggested deleting it. But you are right, since it's a common question it might be better to just delete the text and add a link to DeleteReference once OBSE v0016 is out.
:::The number of accesses and the frequency of this code being brought up on the forums is why I suggested deleting it. But you are right, since it's a common question it might be better to just delete the text and add a link to DeleteReference once OBSE v0016 is out.
:::Qazaaq, the removeMe trick was believed to work until recently. QQuix discovered it doesn't actually work at all. I checked the code and it turns out that Activate does not destroy the placeAtMe'd reference the same way normal activation does. [[User:Scruggs|Scruggs]] 16:29, 10 September 2008 (EDT)
:::Qazaaq, the removeMe trick was believed to work until recently. QQuix discovered it doesn't actually work at all. I checked the code and it turns out that Activate does not destroy the placeAtMe'd reference the same way normal activation does. [[User:Scruggs|Scruggs]] 16:29, 10 September 2008 (EDT)
::::I'm fine with removing all the text from the article and leaving a note about DeleteReference in OBSE 16, we can turn that into a link when it's done.
::::Before I do this, does create/deletFullActorCopy cause any bloat? It's also listed on the page, but it doesn't utilize activate/removeMe.
::::This is nice, gets me up to date on the saved game bloat discussion I haven't followed for the past few months.
::::--[[User:Qazaaq|Qazaaq]] 16:42, 10 September 2008 (EDT)
Anonymous user

Navigation menu