Difference between revisions of "Talk:RunBatchScript"
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imported>Scruggs (Reply to Zumbs) |
imported>Sebb |
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: When you use the console, Oblivion passes your input to its Script::CompileAndRun function which parses and executes the input. RunBatchScript does essentially the same thing, taking input one line at a time from the text file and passing each line to CompileAndRun(). If there is an error in one line of the batch file, we just continue on to the next line. An error in the script file has the same chance of crashing the game as a typing error in the console (i.e. very little). | : When you use the console, Oblivion passes your input to its Script::CompileAndRun function which parses and executes the input. RunBatchScript does essentially the same thing, taking input one line at a time from the text file and passing each line to CompileAndRun(). If there is an error in one line of the batch file, we just continue on to the next line. An error in the script file has the same chance of crashing the game as a typing error in the console (i.e. very little). | ||
: I don't see a "bat" function on the console command page, although there are some special console functions (like UseWorkbook) that aren't defined like normal script/console commands. RunBatchScript doesn't call that command but the behavior might be similar. What does that command do? [[User:Scruggs|Scruggs]] 00:06, 21 June 2008 (EDT) | : I don't see a "bat" function on the console command page, although there are some special console functions (like UseWorkbook) that aren't defined like normal script/console commands. RunBatchScript doesn't call that command but the behavior might be similar. What does that command do? [[User:Scruggs|Scruggs]] 00:06, 21 June 2008 (EDT) | ||
== Batch??? == | |||
I'm a bit confused. I tried to use this function but it doesn't work. So my question is: Does RunBatchScript use .bat files or just another Oblivion script? | |||
[[User:Sebb|Sebb]] 19:35, 10 September 2008 (CEST) |