Difference between revisions of "Talk:ScriptEffectFinish"

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571 bytes added ,  04:05, 16 October 2008
→‎Blocktype Behaviour: Not sure if that will actually work as the spell duration itself serves as a timer.
imported>Shademe
imported>Antares
(→‎Blocktype Behaviour: Not sure if that will actually work as the spell duration itself serves as a timer.)
 
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:--[[User:Antares|Antares]] 22:47, 15 October 2008 (EDT)
:--[[User:Antares|Antares]] 22:47, 15 October 2008 (EDT)


:Run a timer in this bock, until you want the death handling to kick in. Should do the trick. Or use a getTimeDead function. -- [[User:Shademe|shademe]] 03:54, 16 October 2008 (EDT)
::Run a timer in this bock, until you want the death handling to kick in. Should do the trick. Or use a getTimeDead function. -- [[User:Shademe|shademe]] 03:54, 16 October 2008 (EDT)
 
:::I think there could be more to it than that, my spell had a duration of 2 seconds, the whole point of using one in that way was so that the spell acted as the timer. I'm pretty sure the spell terminates when the target dies and the block is processed no matter what. Having a timer in there would only serve to make sure that the block couldn't be processed as the criteria could never be met. That's my theory at least, more extensive testing would be required before any solid conclusions could be drawn.
:::--[[User:Antares|Antares]] 05:05, 16 October 2008 (EDT)
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