Difference between revisions of "Talk:ScriptEffectUpdate"
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answer about rearranging blocks
imported>ShadowDancer m (signing for Haama) |
imported>ShadowDancer (answer about rearranging blocks) |
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[[User:Haama|Haama]] 16:33, 24 August 2007 (EDT) | [[User:Haama|Haama]] 16:33, 24 August 2007 (EDT) | ||
:No, if the '''ScriptEffectFinish''' block is placed before the '''ScriptEffectUpdate''' block (which does not cause any problems that I can see), it will find the '''ScriptEffectFinish''' block before it finds the '''ScriptEffectUpdate''' block and finish the spell without running the '''ScriptEffectUpdate''' block. Once a block is no longer valid, it won't run so this can be used to get around the '''Return''' command firing in a '''ScriptEffectUpdate''' block (although in my experience, most of the time a constantly active '''Return''' command isn't necessary in a '''ScriptEffectUpdate''' block). For instance in the following spell script: | |||
<pre>ScriptName SCAlterWeather | |||
Short WeatherButton | |||
Begin ScriptEffectStart | |||
MessageBox "What weather would you like?", "Clear", "Cloudy", "Fog", "Overcast", "Rain", "Snow", "Thunderstorm" | |||
End | |||
Begin ScriptEffectUpdate | |||
Set WeatherButton to GetButtonPressed | |||
If WeatherButton == 0 | |||
ForceWeather Clear 1 | |||
ElseIf WeatherButton == 1 | |||
ForceWeather Cloudy 1 | |||
ElseIf WeatherButton == 2 | |||
ForceWeather Fog 1 | |||
ElseIf WeatherButton == 3 | |||
ForceWeather Overcast 1 | |||
ElseIf WeatherButton == 4 | |||
ForceWeather Rain 1 | |||
ElseIf WeatherButton == 5 | |||
ForceWeather Snow 1 | |||
ElseIf WeatherButton == 6 | |||
ForceWeather Thunderstorm 1 | |||
EndIf | |||
End | |||
Begin ScriptEffectFinish | |||
ReleaseWeatherOverride | |||
ForceWeather DefaultWeather | |||
End</pre> | |||
:--[[User:ShadowDancer|ShadowDancer]] 22:48, 24 August 2007 (EDT) |