Difference between revisions of "Talk:Script Processing"

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459 bytes added ,  15:57, 13 November 2007
imported>Haama
imported>HawkFest
Line 86: Line 86:
:::::That way, the contents will only be examined when your container is opened, instead of any container. You could also add "buttons" to the container that, when the player selects them, do the proper processing. Those are a bit harder and require OBSE, though.
:::::That way, the contents will only be examined when your container is opened, instead of any container. You could also add "buttons" to the container that, when the player selects them, do the proper processing. Those are a bit harder and require OBSE, though.
:::::--[[User:Haama|Haama]] 16:49, 12 November 2007 (EST)
:::::--[[User:Haama|Haama]] 16:49, 12 November 2007 (EST)
::::::I am actually doing this, but what I really want to do is the following : after having added/removed items or checked chest's inventory, i.e. right at the moment I leave its inventory menu, that's when I'd like the verification process to start. I want to check whether or not a specific item is inside the container AFTER having played in its inventory, NOT during nor before, after. Regards, --[[User:HawkFest|HawkFest]] 15:57, 13 November 2007 (EST)
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