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Difference between revisions of "Talk:SetAtStart"

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437 bytes added ,  01:59, 25 August 2008
imported>DragoonWraith
(guessing no.)
imported>Antares
Line 5: Line 5:
:Never tried, personally. Bethesda doesn't appear to have ever used it. I'm guessing not.
:Never tried, personally. Bethesda doesn't appear to have ever used it. I'm guessing not.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:03, 29 April 2008 (EDT)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:03, 29 April 2008 (EDT)
--[[User:Antares|Antares]] 01:59, 25 August 2008 (EDT) You've got to be kidding me, if this function works it would have saved me about 40 mins of maticulous copying and pasting into a script for about 15 different items. Not to mention I can now change the editor location without repercussions. No one knows if it works? I shall check as it would vastly optimize my script and it would be useful in the mod I am currently working on.
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