Difference between revisions of "Talk:SetPlayerProjectile"

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521 bytes added ,  15:03, 6 October 2011
Bug found if target is killed via script attached to the spell that has been set to player projectile
imported>Haama
imported>Mitchalek
(Bug found if target is killed via script attached to the spell that has been set to player projectile)
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--[[User:Khrabanas|Khrabanas]] 03:00, 23 August 2008 (EDT)
--[[User:Khrabanas|Khrabanas]] 03:00, 23 August 2008 (EDT)
:I've made a template based on this example and added it to all of the projectile function articles.--[[User:Haama|Haama]] 11:28, 23 August 2008 (EDT)
:I've made a template based on this example and added it to all of the projectile function articles.--[[User:Haama|Haama]] 11:28, 23 August 2008 (EDT)
I have found a bug. If target dies from a scripted spell that has been shot from an activator and changed to player projectile all actors that use ranged spells will stop using them for the rest of game session, instead they will just try to summon creatures and attack with melee attacks when approached close enough. It only happens when script is responsible for death.
I'd also like to add that if you want to avoid getting skillup set type to lesser power.
[[User:Mitchalek|Mitchalek]] 16:03, 6 October 2011 (EDT)
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