Difference between revisions of "Talk:SetPlayerProjectile"
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Test plugin link
imported>DragoonWraith (weird) |
imported>Mitchalek (Test plugin link) |
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:::Great tests, though; it's appreciated. | :::Great tests, though; it's appreciated. | ||
:::[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 17:03, 8 October 2011 (EDT) | :::[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 17:03, 8 October 2011 (EDT) | ||
::::Ok I uploaded that test plugin to mediafire you can get it from http://www.mediafire.com/?oxz64dmni3f0vq2 . When you run the game with plugin enabled messagebox should give you insight in what to do. Basically you just press enter and script will bring 2 activators to player location and shoot spell from one to another. You must wait 5 seconds between each shot and console + game message will count source change for the current game session. Also it adds summon fire attronach lesser power for 5 min which can then be used as a reference to see when it stop using fire spells. Happy testing ;) [[User:Mitchalek|Mitchalek]] 07:44, 11 October 2011 (EDT) |