Difference between revisions of "Talk:SetWeaponSpeed"
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imported>DragoonWraith |
imported>Ronyn |
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:Sheathing/unsheathing may work, but doesn't avoid looking silly. I don't think there's any way to avoid that, unfortunately... | :Sheathing/unsheathing may work, but doesn't avoid looking silly. I don't think there's any way to avoid that, unfortunately... | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:53, 24 May 2009 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 15:53, 24 May 2009 (EDT) | ||
::You're right, it's not the reequipping that updates it, it's the sheathing animations. So just sheathing and unsheathing will update it as well. That seems very strange to me. Aridale made a mod that updates weapon speed dynamically in-game, and neither him nor any of the people that have used it have mentioned this problem that I'm having. I even mentioned it to him and he has no idea why it would be happening with me. I looked over the scripts in his mod, and I can't see anything special that's been done that would prevent it.--[[User:Ronyn|Ronyn]] 19:54, 30 May 2009 (EDT) |