Difference between revisions of "Talk:SubSpace"
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Intermediate cell required?
imported>TheImperialDragon |
imported>Cbh (Intermediate cell required?) |
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== Faction-only subspaces == | |||
Is there any way I can make a subspace or something similar that will only effect certain factions? | Is there any way I can make a subspace or something similar that will only effect certain factions? | ||
I am making a quest with two different factions. There are two parts of the town that are considered a safe haven for each faction. I want the NPC's to walk around randomly in a radius of the whole town, but depending on their faction choose not to enter the unfriendly zones. | I am making a quest with two different factions. There are two parts of the town that are considered a safe haven for each faction. I want the NPC's to walk around randomly in a radius of the whole town, but depending on their faction choose not to enter the unfriendly zones. | ||
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You're welcome. Let me know how it works, okay? [[User:TheImperialDragon|TheImperialDragon]] 22:20, 7 June 2006 (EDT) | You're welcome. Let me know how it works, okay? [[User:TheImperialDragon|TheImperialDragon]] 22:20, 7 June 2006 (EDT) | ||
== Intermediate cell required? == | |||
When using a subspace, does a doorway to said subspace have to go via another cell to get back to the main part of the cell in which the subspace resides? I've been having a lot of trouble with this: in my case, I have a battlement area where I want an archer to patrol, and it lives within its own subspace. At one end of that is a door, also within the subspace, as is all of the battlement's ground area, its pathgrid, the door's pivot point and so on. At the bottom of the same tower where I've placed the door, is another door that links to it, outside of the subspace but part of the main cell (it's an exterior one, if it matters). It's linked to the cell's main pathgrid, all of which resides outside the subspace up above. The two pathgrids aren't linked, though creating a link seems to make no difference. | |||
The problem is this: ''I'' can use the doors no problem: they work just as expected. I go in the door at the base of the tower and materialise on the battlements, and vice versa. But an NPC? He's stuck. It might be because I used ''moveto'' to get him up there rather than configuring a regular package, and that might be all there is to it. But it's still a bit perturbing: he wants to get back down to ground level to complete his package, but can't. He goes to use the door, dematerialises, as you'd expect... and then reappears in the exact same spot. Interestingly, he's been rotated to face the same direction as the marker down below, but it hasn't actually moved him there. However, if I run the same test in a different area where the connecting door is inside an interior cell, with a second connecting door back to the cell he wants to be in, it works without any problems. However, linking the door to another one within a second subspace in the same cell reproduces the problem again. | |||
Bit of a head-scratcher, that one. Not to say annoying! Anybody any thoughts? --[[User:Cbh|cbh]] 18:29, 27 May 2009 (EDT) |