Difference between revisions of "Talk:Unplayable Items"

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196 bytes added ,  09:29, 20 September 2006
Explanation what the code actually does.
imported>JOG
(@DragoonWraith: I'm not Elder but here are your answers.)
imported>JOG
(Explanation what the code actually does.)
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:''Moveto player'' isn't required when the object is persistent, activate will always work, and when the object is not persistent ''moveto player'' will have the same chance of crashing Oblivion as ''activate player''  
:''Moveto player'' isn't required when the object is persistent, activate will always work, and when the object is not persistent ''moveto player'' will have the same chance of crashing Oblivion as ''activate player''  


:''Player.additem'' was obviously a typo because you can't activate objects in your inventory and additem doesn't even return a reference. The correct command is ''player.placeatme''
:''Player.additem'' was obviously a typo because you can't activate objects in your inventory and additem doesn't even return a reference. The correct command is ''player.placeatme''  
 
 
:The item is created at the player's feet and the ''activate'' command causes the player to pick it up. This way the item is added to the player without the "object added" message showing up.


:[[User:JOG|JOG]] 10:23, 20 September 2006 (EDT)
:[[User:JOG|JOG]] 10:23, 20 September 2006 (EDT)
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