Difference between revisions of "Talk:Unplayable Items"
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Little confusion...
imported>Antares |
imported>HawkFest (Little confusion...) |
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Using a quest script I reckon is the only way to go. Thanks for your help, it now works pretty flawlessly.<BR> | Using a quest script I reckon is the only way to go. Thanks for your help, it now works pretty flawlessly.<BR> | ||
--[[User:Antares|Antares]] 22:47, 15 October 2008 (EDT) | --[[User:Antares|Antares]] 22:47, 15 October 2008 (EDT) | ||
== Little confusion... == | |||
the section [http://cs.elderscrolls.com/constwiki/index.php/Unplayable_Items#Properties_of_unplayable_items Properties of unplayable items] states in its '''point 3''': | |||
''Local variables are persistant. Scripted spell effects and abilities reset when the actor comes into scope (same cell) as the player, meaning any local variables are re-instantiated (to 0).'' | |||
Assuming the Actor in question has some scripted token (unplayable item) in its inventory, are its script's local variables persistent or not? The citation says so, but then it explains this with a totally irrelevant issue with spell scripts variables by concluding that they are not persistent (''re-instanciating to 0'' when getting in scope means the OPPOSITE of "persitance")... If we try to follow the sentence, can a spell be a "token", and if so, how can a spell be "unplayable"? I don't understand, all I can dig here is that a token script's local variables are persistent, as well as that they are not persistent.. ??? --[[User:HawkFest|HawkFest]] 22:36, 22 October 2008 (EDT) |