Difference between revisions of "Talk:Using Kits and Navigating the Render Window"
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Talk:Using Kits and Navigating the Render Window (edit)
Revision as of 23:26, 1 April 2006
, 23:26, 1 April 2006no edit summary
imported>JT m (→Rotating the Cells.: errant paragraph tag messing things up... =)) |
imported>Zonr 0 |
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<P>Here's the basic sequence I use to get pieces to line up. First, when I place the first piece, I note the Z axis value. Second, I switch to top-down view. Now when I place additional pieces (assuming I'm on the same 'level' of the interior) I left-click and hold on the new piece, press the Z key, and drag it down until the Z axis is the same as the original piece. No second guessing required, I'm guarenteed that the floors will match up, and top down (at least in my opinion) is great for making sure the edges line up.<BR> | <P>Here's the basic sequence I use to get pieces to line up. First, when I place the first piece, I note the Z axis value. Second, I switch to top-down view. Now when I place additional pieces (assuming I'm on the same 'level' of the interior) I left-click and hold on the new piece, press the Z key, and drag it down until the Z axis is the same as the original piece. No second guessing required, I'm guarenteed that the floors will match up, and top down (at least in my opinion) is great for making sure the edges line up.<BR> | ||
Hope this helps someone, [[User:Languard|[MD]Languard]] 17:59, 24 March 2006 (EST)</p> | Hope this helps someone, [[User:Languard|[MD]Languard]] 17:59, 24 March 2006 (EST)</p> | ||
: Thanks! That trick works wonders!--[[User:Zonr 0|Zonr 0]] 23:26, 1 April 2006 (EST) | |||
== Rotating the Cells. == | == Rotating the Cells. == | ||