Difference between revisions of "Talk:Using Kits and Navigating the Render Window"

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imported>DragoonWraith
 
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== Clarification ==
== Clarification ==
Hope this tutorial's been helpful to you guys.  Just a clarification - the cave set can be rotated, but it should not.  It's just a caveat to the way this set was designed by the original artist - rotating one piece ninety degrees means that you'll have to do the same with every other cave piece it connects to, otherwise the textures won't line up.  None of the other kits - that I can think of right now - have this feature.  - [[User:JBurgess|JBurgess]]
Hope this tutorial's been helpful to you guys.  Just a clarification - the cave set can be rotated, but it should not.  It's just a caveat to the way this set was designed by the original artist - rotating one piece ninety degrees means that you'll have to do the same with every other cave piece it connects to, otherwise the textures won't line up.  None of the other kits - that I can think of right now - have this feature.  - [[User:JBurgess|JBurgess]]
:Yes it did help! Are you the author? If so, I bow in recognition... So helpful that I've actually made it one of the focal points of my mod, [http://www.bethsoft.com/bgsforums/index.php?showtopic=815616 Caves of Marvels] (WIP) - maybe another name will come by since it's actually the sole cave of the mod amongst other areas (interior and exterior-: about a year ago, I began this tutorial with the intention of moving along starting my mod after finishing this, but I experimented so much with it that I kept it... :D. Thanks and kudos! --[[User:HawkFest|HawkFest]] 19:19, 15 February 2009 (EST)
:Yes it did help! Are you the author? If so, I bow in recognition... So helpful that I've actually made it one of the focal points of my mod, [http://www.bethsoft.com/bgsforums/index.php?showtopic=815616 Caves of Marvels] (WIP) - maybe another name will come by since it's actually the sole cave of the mod amongst other areas (interior and exterior-: about a year ago, I began this tutorial with the intention of moving along starting my mod after finishing this, but I experimented so much with it that I kept it... :D. Thanks and kudos! --[[User:HawkFest|HawkFest]] 19:19, 15 February 2009 (EST)
::Yes, Joel wrote this. He's also a Beth dev, and an awesome guy.
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:42, 15 February 2009 (EST)


== Hard Work ==
== Hard Work ==

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