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imported>RobinHood70 m (Spelling) |
(Added the updated formula section.) |
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The [[:Category:Dialogue|dialogue]] presented during barter is set on the [[Service Tab|service tab]] of a quest. Below are the game settings that control the formulas for bartering prices. | The [[:Category:Dialogue|dialogue]] presented during barter is set on the [[Service Tab|service tab]] of a quest. Below are the game settings that control the formulas for bartering prices. | ||
*[[fBarterBuyBase]] | *[[fBarterBuyBase]] | ||
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*[[fBarterSellBase]] | *[[fBarterSellBase]] | ||
*[[fBarterSellMult]] | *[[fBarterSellMult]] | ||
The formula used to check if a trade will be accepted by the merchant depending on the position of the slider is: | |||
Value = fBarterHaggleDispMult * floor(fActorLuckSkillMult * (Disposition - 10) / 4) + (100 + min(PlayerSkill + fActorLuckSkillMult * (PlayerLuck - 50), 100) - min(MerchantSkill + fActorLuckSkillMult * (MerchantLuck - 50), 100)) / (10 - (SliderPosition * fBarterHaggleBase)) | |||
* SliderPosition is a value between 0 and 40 (fBarterHaggleMax) and represents the position in which the slider is located | |||
* If the value returned by the formula is greater or equal than 0 the trade will be accepted by the merchant | |||
* Note that sometimes the result of the formula may give 0 (arithmetically) and therefore the trade should be accepted but it is not. This is because of floating-point errors. The handling of these errors can be done but that would over complicate the representation of the formula on this page. | |||
* Editor note: it has yet to be found if and where fBarterHaggleCurve fits into the above formula. | |||
Alternatively if you wish to know the best slider position you can use: | |||
BestSliderPosition = floor(((fBarterHaggleDispMult * floor(fActorLuckSkillMult * (Disposition - 10) / 4) + (100 + min(PlayerSkill + fActorLuckSkillMult * (PlayerLuck - 50),100) - min(MerchantSkill + fActorLuckSkillMult * (MerchantLuck - 50),100)) /10) ^fBarterHaggleCurve) / fBarterHaggleBase) |
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