Difference between revisions of "Category talk:Actors"

Jump to navigation Jump to search
16 bytes removed ,  08:11, 28 March 2007
no edit summary
imported>DoublAA
imported>DoublAA
Line 1: Line 1:
<nowiki>
 
I'm trying to make a new companion NPC from an existing companion mod (which includes both a .esp + .bsa file) but i keep on getting these errors in TES Construction set:
I'm trying to make a new companion NPC from an existing companion mod (which includes both a .esp + .bsa file) but i keep on getting these errors in TES Construction set:


- model load error: in characters\imperial\tail.nif
- model load error: in characters\imperial\tail.nif
- could not find parent node extra data for 'BASE characters\imperial\tail.nif'
- could not find parent node extra data for 'BASE characters\imperial\tail.nif'
- the biped part 'characters\imperial\tail.nif' should be skinned for...etc
- the biped part 'characters\imperial\tail.nif' should be skinned for...etc


Line 9: Line 11:
The original mod works perfectly but when i edited the face & race of the NPC in the CS it started coming up with the errors.  
The original mod works perfectly but when i edited the face & race of the NPC in the CS it started coming up with the errors.  
When i play the game with the edited mod the characters have cross-eyes and lipsync problems. I've seen this problem before but i don't know how to fix it in the construction set. As you can probably tell I'm new at this whole modding thing
When i play the game with the edited mod the characters have cross-eyes and lipsync problems. I've seen this problem before but i don't know how to fix it in the construction set. As you can probably tell I'm new at this whole modding thing
</nowiki>
Anonymous user

Navigation menu