Difference between revisions of "Category talk:Animation Tutorials"
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Category talk:Animation Tutorials (edit)
Revision as of 18:50, 5 January 2009
, 18:50, 5 January 2009tutorial suggestion
imported>Odd.bod |
imported>Puf the majic dragon (tutorial suggestion) |
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Sorry Qazaaq. I'll look elsewhere. --[[User:Odd.bod|Odd.bod]] 13:00, 9 February 2008 (EST) | Sorry Qazaaq. I'll look elsewhere. --[[User:Odd.bod|Odd.bod]] 13:00, 9 February 2008 (EST) | ||
== Geometry Animation on rigged meshes == | |||
I just got finished making a set of animated wings using geometry morphing, so no skeleton or animations need to be modified, and it works in game attached to the tail node (in a custom race). I probably should start from scratch and do it again just to make sure my results are repeatable, but I think I've gotten somewhere. | |||
I think the same principals I used here could also apply to other rigged meshes, including making animated hair, armor, weapons etc. I'm wondering if anybody would be interested in me writing a (crappy) tutorial on the subject.--[[User:Puf the majic dragon|Puf the majic dragon]] 18:50, 5 January 2009 (EST) |