Difference between revisions of "SubSpace"
Jump to navigation
Jump to search
→Advanced Usage
(→Advanced Usage: Using subspaces in conjunction with map and horse markers.) |
|||
Line 14: | Line 14: | ||
== Advanced Usage == | == Advanced Usage == | ||
Subspaces can also be used in scripting by making them persistent and named references. Although they do not react to enable/disable functions, they can be moved into and out of place using setpos type functions. This can allow you to move a subspace over an area you want to enclose for the purposes of preventing NPC movement or reaction, and then move it back to allow normal NPC movement through that area. | Subspaces can also be used in scripting by making them persistent and named references. Although they do not react to enable/disable functions, they can be moved into and out of place using setpos type functions. This can allow you to move a subspace over an area you want to enclose for the purposes of preventing NPC movement or reaction, and then move it back to allow normal NPC movement through that area. | ||
A subspace can be used to make a map marker in the current worldspace act as though it was in a separate one. This is especially useful when making your open city behave properly with respect to horse stabling. To achieve this: | A subspace can be used to make a map marker in the current worldspace act as though it was in a separate one. This is especially useful when making your open city behave properly with respect to horse stabling. To achieve this: |