Difference between revisions of "Category talk:Creatures"
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::::Block animations must be named block and blockhit, even if they are categorized under the appropriate animation groups. | ::::Block animations must be named block and blockhit, even if they are categorized under the appropriate animation groups. | ||
Look at any clannfear in the CS; their animations are categorized as block, and have block in the names. But, in-game, they never play the animations, or even are considered blocking, because handtohand was added to the names . | Look at any clannfear in the CS; their animations are categorized as block, and have block in the names. But, in-game, they never play the animations, or even are considered blocking, because handtohand was added to the names. (I learned this while making a pet clannfear mod, so I use clannfears as my reference creature.) --[[User:Relax and Play|Relax and Play]] 17:24, 18 November 2008 (EST) | ||
That's why I was so specific. | That's why I was so specific. Modified the block section once more, and pointed out the finer points. --[[User:Relax and Play|Relax and Play]] 17:06, 18 November 2008 (EST) | ||
Edit: Blockidle also is accepted by the CS, alongside just simply block, for some reason. --[[User:Relax and Play|Relax and Play]] 17:08, 18 November 2008 (EST) | Edit: Blockidle also is accepted by the CS, alongside just simply block, for some reason. --[[User:Relax and Play|Relax and Play]] 17:08, 18 November 2008 (EST) |