Difference between revisions of "Category talk:Creatures"

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948 bytes added ,  15:44, 20 February 2011
Giant -> Reply
imported>DragoonWraith
m (something got messed up there)
imported>ZuTheSkunk
(Giant -> Reply)
 
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:Sure, why not. I'd use something along the lines of "It appears that". It's the sort of thing that someone might spend a lot of time trying to figure out the root cause of, and this could give them something to test.
:Sure, why not. I'd use something along the lines of "It appears that". It's the sort of thing that someone might spend a lot of time trying to figure out the root cause of, and this could give them something to test.
::Uhm, now I see that I was wrong. I've tested it more extensively, and as far as I can tell, it must be something related to Mehrunes Dagon's skeleton - I see no other explanation for this specific behaviour. I've decided to test the category with test version of Jyggalag - he was fighting with me normally. I've copied folder with his animations and skeleton, renamed it and removed all animations for movement - he was unable to follow me, but he did not left combat. I've made his stats and AI as close to Mehrunes Dagon as possible - nope, when he's in combat, he does not leave it. It came to my mind that perhaps this behaviour is hardcoded specifically for CreatureMehrunesDagon ID, so I tried to create a copy of Dagon - he still has his unique behaviour. And it still holds true with his script and combat style removed. If anyone is willing to check it further, go ahead. - [[User:ZuTheSkunk|ZuTheSkunk]] 15:44, 20 February 2011 (EST)
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