Difference between revisions of "Category talk:Detection"
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imported>DragoonWraith |
imported>Saebel |
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:::The level of C++ knowledge necessary for this ''might not'' be very high - most of it is already done for you in obse_plugin_example. It really depends upon how much JRoush can tell you. If he's already revealed the appropriate function in his COEF project, then changing it would be as simple as overloading that function. If not... then it can get more complicated. | :::The level of C++ knowledge necessary for this ''might not'' be very high - most of it is already done for you in obse_plugin_example. It really depends upon how much JRoush can tell you. If he's already revealed the appropriate function in his COEF project, then changing it would be as simple as overloading that function. If not... then it can get more complicated. | ||
:::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:25, 15 February 2011 (EST) | :::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:25, 15 February 2011 (EST) | ||
::::I'm definitely not reinventing the wheel here. Lots of new stuff you won't find in other mods. I've figured out how to bypass most of the detection formula, however I can't get past the NPC ambient lighting and distance factor issues. Oblivion uses the exact same distance factor equation for Sight, Sound, and Skill, and I want them all to be different. So the only way to get the effect I want is to completely override and replace how Oblivion handles detection for NPCs. I'm gonna check with JRoush and see if that's doable. If I can't, I'll still release what I have, it just won't be as cool though. Thanks again for the tip on the scripting performance. That will make things simpler! --[[User:Saebel|saebel]] 14:19, 16 February 2011 (EST) |