Difference between revisions of "Category talk:Items"

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249 bytes added ,  16:47, 16 June 2006
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imported>Xervish
imported>Lvl 45 Beast
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I had planned on just player.additem'ing the items onto myself, but when I tried this with the ObjectID's that the CS spawned for my items, it gave me some "non-existing" error and said that there was no item tagged with that hexidec code.  Anyone know what could be the problem here?  I've been trying to diagnose it all night with no success. [[User:Spudmonkey|Spudmonkey]] 11:52, 31 March 2006 (EST)
I had planned on just player.additem'ing the items onto myself, but when I tried this with the ObjectID's that the CS spawned for my items, it gave me some "non-existing" error and said that there was no item tagged with that hexidec code.  Anyone know what could be the problem here?  I've been trying to diagnose it all night with no success. [[User:Spudmonkey|Spudmonkey]] 11:52, 31 March 2006 (EST)
You have additional mods running and that is why you get that error. If you want to use the ID's you got, only apply the corresponding mod in the data files section at startup(and of course the master file also). [[User:Lvl 45 Beast|Lvl 45 Beast]]


The tes4bsa wont run for me, a prompt pops up for a split second then exits ... any ideas? --[[User:Jahute|Jahute]] 20:33, 2 April 2006 (EDT)
The tes4bsa wont run for me, a prompt pops up for a split second then exits ... any ideas? --[[User:Jahute|Jahute]] 20:33, 2 April 2006 (EDT)
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