Difference between revisions of "Category talk:Items"

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818 bytes added ,  01:43, 3 May 2008
answer
imported>QQuix
(How to access objects from other mods??)
imported>DragoonWraith
(answer)
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im sorry but not exactly thatfamiliar with modding so could you u be so kind as to give a link to where i could learn about it?
im sorry but not exactly thatfamiliar with modding so could you u be so kind as to give a link to where i could learn about it?
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== Accessing Other Mods' Items ==
 
Can anybody help me on how to access objects from other mods??  Or it is impossible due to some built-in restriction?
Can anybody help me on how to access objects from other mods??  Or it is impossible due to some built-in restriction?
In my mod, I would like to show the player a list of everything  a vendor has to sell  (including items added by other mods).
In my mod, I would like to show the player a list of everything  a vendor has to sell  (including items added by other mods).
But if I ref containers/items created by other mods, the script compiles OK, but crashes when used in the game
But if I ref containers/items created by other mods, the script compiles OK, but crashes when used in the game
If I put those items in a new container (drag&drop in the CS), the container is empty when I open it in the game.  
If I put those items in a new container (drag&drop in the CS), the container is empty when I open it in the game.  
The workaround I found is to duplicate all items, but this would make my mod static: it would show the item even if the original Mod is not installed (and wouldn’t work, as the meshes/textures are not there)  and would not show items from mods that I didn’t duplicate items from.   
The workaround I found is to duplicate all items, but this would make my mod static: it would show the item even if the original Mod is not installed (and wouldn’t work, as the meshes/textures are not there)  and would not show items from mods that I didn’t duplicate items from.   
I would appreciate any ideas you can give me.
 
I would appreciate any ideas you can give me. --[[User:Qquix|Qquix]] 17:47, 2 May 2008 (EDT)
 
:Yes, mods cannot access each other's items (for the most part). What you're wanting to do is best done with [[:Category: Oblivion Script Extender|OBSE]]'s [[GetFirstRef]]/[[GetNextRef]] and [[GetInventoryObject]].
 
:In terms of dealing with mod isolation in general, try reading the [[Mod De-Isolation Tutorial]]. It'll explain what you can do.
 
:Also please sign your posts with <nowiki>~~~~</nowiki>, and give your questions a title with <nowiki>==</nowiki>'s. Thanks.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 02:43, 3 May 2008 (EDT)

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